Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
G
GPN_BadgeLasertag
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Deploy
Releases
Container Registry
Model registry
Analyze
Value stream analytics
Contributor analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Sebastian
GPN_BadgeLasertag
Commits
488e58ff
Commit
488e58ff
authored
7 years ago
by
HoelShare
Browse files
Options
Downloads
Plain Diff
Merge branch 'master' of
ssh://gitlab.warpzone.ms:444/HoelShare/GPN_BadgeLasertag
parents
c0f36fe9
fcb0c113
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
GPN_BadgeLasertag.ino
+10
-10
10 additions, 10 deletions
GPN_BadgeLasertag.ino
GameClient.cpp
+17
-1
17 additions, 1 deletion
GameClient.cpp
with
27 additions
and
11 deletions
GPN_BadgeLasertag.ino
+
10
−
10
View file @
488e58ff
...
...
@@ -107,7 +107,6 @@ String recv_ir() {
pixels
.
setPixelColor
(
1
,
pixels
.
Color
(
0
,
0
,
0
));
pixels
.
show
();
}
uint8_t
checksum
=
'X'
;
if
(
stringCompleted
)
{
uint8_t
checksum
=
buf
[
1
];
dataCompleted
=
true
;
...
...
@@ -127,6 +126,7 @@ String recv_ir() {
checksumRec
+=
buf
[
0
]
+
buf
[
1
]
+
buf
[
2
]
+
buf
[
3
];
Serial
.
printf
(
"->:
\n\t
0: %c
\n\t
1: %c
\n\t
2: %c
\n\t
3: %c
\n
"
,
buf
[
0
],
buf
[
1
],
buf
[
2
],
buf
[
3
]);
if
(
buf
[
0
]
==
'\n'
||
buf
[
1
]
==
'\n'
||
buf
[
2
]
==
'\n'
||
buf
[
3
]
==
'\n'
)
{
stringCompleted
=
true
;
Serial
.
printf
(
"string complete %s
\n
"
,
received
.
c_str
());
//done = true; //isValidIp(received.substring(1, received.length() - 2));
...
...
@@ -135,34 +135,34 @@ String recv_ir() {
irrecv
.
resume
();
// Prepare for the next value
}
delay
(
0
);
ui
->
dispatchInput
(
badge
.
getJoystickState
());
//Allow canceling
//
}
badge
.
setGPIO
(
IR_EN
,
HIGH
);
badge
.
setGPIO
(
IR_EN
,
LOW
);
return
received
;
}
void
joinGame
()
{
ui
->
closeCurrent
();
ui
->
draw
();
#ifdef DEBUG
Serial
.
printf
(
"Join Otter
\n
"
);
#endif
String
irinput
=
recv_ir
();
#ifdef DEBUG
Serial
.
printf
(
"-->
\n\t
%s
\n
<--"
,
irinput
.
c_str
());
#endif
String
ip
;
ip
=
irinput
.
substring
(
1
,
irinput
.
length
()
-
2
);
Serial
.
printf
(
"Received ip: %s"
,
ip
.
c_str
());
ip
=
irinput
.
substring
(
1
,
irinput
.
length
()
-
1
);
unsigned
short
firstA
=
ip
.
indexOf
(
'a'
);
Serial
.
printf
(
"firstA: %d
\n
"
,
firstA
);
ip
=
ip
.
substring
(
firstA
,
ip
.
length
());
Serial
.
printf
(
"Received ip: >%s<
\n
"
,
ip
.
c_str
());
client
=
new
GameClient
(
ui
,
&
badge
,
player
);
client
->
joinGame
(
ip
);
#ifdef DEBUG
Serial
.
printf
(
"Join - Ende
\n
"
);
#endif
}
void
loop
()
{
...
...
This diff is collapsed.
Click to expand it.
GameClient.cpp
+
17
−
1
View file @
488e58ff
...
...
@@ -48,12 +48,28 @@ void GameClient::joinGame(String ip) {
badge
->
setVibrator
(
true
);
delay
(
200
);
badge
->
setVibrator
(
false
);
playerList
->
addMenuItem
(
new
MenuItem
(
player
->
getNickname
(),
[]()
{}));
ui
->
dispatchInput
(
badge
->
getJoystickState
());
ui
->
open
(
playerList
);
client
->
connect
(
ip
.
c_str
(),
SERVER_PORT
);
ui
->
draw
();
Serial
.
printf
(
"Conn data:
\n\t
ip: %s
\n\t
port: %d
\n
"
,
ip
.
c_str
(),
SERVER_PORT
);
//client->connect(ip.c_str(), SERVER_PORT);
Serial
.
printf
(
"Trying to conncet!
\n
"
);
if
(
!
client
->
connect
(
"192.168.42.175"
,
4803
)){
Serial
.
printf
(
"Connect failed!
\n
"
);
}
Serial
.
printf
(
"client->connect
\n
"
);
client
->
print
(
player
->
getNickname
());
Serial
.
printf
(
"client->print nickname
\n
"
);
client
->
flush
();
Serial
.
printf
(
"client->flush"
);
Serial
.
printf
(
"Receiving"
);
String
recv
=
client
->
readStringUntil
(
'\n'
);
Serial
.
printf
(
"RECV: %s"
,
recv
.
c_str
());
}
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment